使用说明:
1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制CODEX目录下的文件到游戏目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《彩虹六号:围攻》原版游戏:https://www.youleyou.com/game/507029/
2.安装本升级档
更新说明:
机翻:
更新v20171205:
游戏
固定-玩家可以从一个粘土得到伤害,尽管在一个街垒后面。
固定-在前一个冲孔被卡住时不能放置另一个冲孔。
固定-横台无人机的效果可以被打破,如果把脑震荡效果叠加在上面。
修正了在DBNO模式下的一个盟友将不会显示模糊效果。
固定-瞄准目标,同时快速下降的拉佩尔将锁定快速下降。
固定-盾复制可以在第三个人身上被打破,如果玩家迅速从手榴弹改变到盾。
固定-重负荷动画重复,玩家不能开火或完成重新加载。
固定-在匹配结束后加入一个会话导致一个无限的加载循环。
固定-某些位置的硝基细胞会通过加强的墙壁伤害运动员。
固定-在游戏语音聊天问题中,在比赛中没有一个活跃的玩家。
固定-发射的发射装置可以穿过障碍物,如果发射接近他们。
固定-跳跃的表面,同时冲刺两个和三速操作员将重复动画。
固定-部分受损的可部署护盾在捡起后会从库存中消失。
固定盾在冲刺时可能会阻挡视线。
固定-冲击手榴弹会弹回窗口边界,而不是引爆。
固定-冲突的目标位置将在团队选择时显示。
固定防御者可以在某些地图上通过墙壁触发粘土。
固定-当一个球员在恢复一个DBNO球员的同时失去了与比赛的连接时,DBNO玩家将会站起来流血。
固定-在无人机阶段,生成选择屏幕上的exit按钮不会对鼠标输入做出反应。
固定-短跑然后切换到俯卧,但是取消动画和冲刺将会导致玩家传送向前。
固定用户可以在地图上使用紧凑的位置,或者由可部署的盾牌创建,在地图碰撞中强迫字符。
固定-玩家可以在盾牌上使用另一个玩家作为碰撞点。
修正:当一个后卫被放在外面的时候,攻击者可以看到他们的生活。
固定-如果球员将他们的队友放在DBNO,退出会话并等待返回,直到他们死后,玩家将不会得到处罚。
固定-在压缩控制器后,Alpha Pack按钮变得无响应。
修正了一个将导致“连接游戏”和“邀请游戏”选项无效的问题。
固定-一些非常结实的黑色汽车上的玻璃。
固定- - -如果墙被加固,可破坏的墙的冲孔费用不会被破坏。
固定-如果打开一个菜单,在Alpha Pack屏幕上旋转武器预览,旋转动画会无限循环。
固定-一些特定的橡胶封边的情况,同时为高ping的玩家撑杆跳。
固定计分板在游戏结束时不会显示。
固定-摄像机剪辑,如果他们是DBNO,并按住按钮以减缓流血,同时恢复。
固定-一些特定的匹配问题,导致5的小队在进入比赛时分开。
固定-玩家可以通过一个可部署的盾牌来攻击他们。
固定-如果激光装备在没有瞄准器的武器上,激光不会对EMP手榴弹作出反应。
固定-在从表面坠落后立即带装甲钢板的球员的奇怪旋转。
固定- Frag手榴弹不总是在引爆时摧毁路障。
修正设置允许移除大部分的环境纹理,导致玩家优势。
固定-摧毁土匪的冲击线和近战打击只会奖励玩家的铁丝网。
固定-冲击和冲击榴弹的轨道是不一样的。
固定的问题,有粘性的小工具,当从一个被摧毁的街垒中掉下来的时候。
固定-玩家可以爬到其他的操作员以站在窗户上。
固定-玩家可以在头顶的肉搏中被杀。
固定的-拱形的,蜷缩的和向上看会引起障碍的观点。
固定防御者可以使用可部署的盾牌和队友,以到达地图的高架区域。
固定-玩家可以通过策略性地放置一个粘土来在赫里福德基地的EXT地下室入口剪辑。
固定-玩家可以使用无人机在位于俄勒冈州B洗衣楼的楼梯下看到。
固定-一些武器在瞄准和持续火力时,没有正确的与ACOG瞄准相一致。
固定-烟效果可以与玩家的观点相转化。
固定-配对的问题,会导致玩家被困在一个开放的大厅,寻找其他玩家。
固定-两名球员肩并肩奔跑可能引起传送问题。
固定-手榴弹有时会在玩家通过一个打开的窗户后将他们扔回。
固定-冲击榴弹在墙壁上反弹,而不是引爆。
原文:
Update v20171205:
GAMEPLAY
FIXED – Players can receive damage from a claymore, despite being behind a barricade.
FIXED – A second breaching charge cannot be placed after the previous one is destroyed while being jammed.
FIXED – The Yokai drone’s effect can be broken if stacking a concussion effect on top of it.
FIXED – Spectating an ally in DBNO mode will not show the blur effect.
FIXED – Aiming down sights while fast descending in rappel will lock the fast descent on.
FIXED – Shield replication can be broken in 3rd person if the player quickly changes from grenades to shield.
FIXED – Reload animations repeat and players cannot fire or complete the reload.
FIXED – Joining a session after the match has ended leads to an infinite loading loop.
FIXED – Certain placements of Nitro Cells would damage players through reinforced walls.
FIXED – In game voice chat issues leading to no comms for one of the active players in a match.
FIXED – Projectiles fired from launchers can pass through obstacles if fired close to them.
FIXED – Vaulting wide surfaces while sprinting with two and three speed operators would repeat the animation.
FIXED – Partially damaged Deployable Shields would disappear from inventory after picking them up.
FIXED – Shields could obstruct view when sprinting into a fall.
FIXED – Impact grenades would bounce off window borders, instead of detonating.
FIXED – Conflicting objective locations would be displayed at times during team selection.
FIXED – Defenders could trigger claymores through walls on certain maps.
FIXED – When a player would lose connection to the match while reviving a DBNO player, the DBNO player would stand up bleeding.
FIXED – While in drone phase, the exit button in the Spawn Selection screen would not react to mouse input.
FIXED – Sprinting then switching to prone, but cancelling the animation with sprint again would cause players to teleport forwards.
FIXED – Users are able to use tight places in maps, or created by the Deployable shield, to force the character inside the Maps collision.
FIXED – Players are able to stand on shields by using another player as a collision point.
FIXED – When a Defender is put in DBNO while outside, the Attackers can see their life bar.
FIXED – If a player puts their teammates in DBNO, exits the session and waits to return until after they have died, the player will not receive a sanction.
FIXED – After pressing up on the controller, Alpha Pack buttons become unresponsive.
FIXED – An issue that would cause the “Join Game” and “Invite to Game” options to not work.
FIXED – Some extremely tough glass on black vehicles.
FIXED – Breaching charges placed on destructible walls would not be destroyed if the wall were then reinforced.
FIXED – If opening a menu while spinning a weapon preview on the Alpha Pack screen, spinning animation would loop endlessly.
FIXED – Some specific cases of rubberbanding while vaulting for high ping players.
FIXED – Scoreboard is not displayed at the end of a game.
FIXED – Camera clips through the player if they are DBNO and holding the button to slow bleeding while being revived.
FIXED – Some specific matchmaking issues causing squads of 5 to be split when entering a match.
FIXED – Players can melee gadgets through a Deployable Shield and destroy them.
FIXED – If a laser is equipped on a weapon with no sight, the laser does not react to EMP grenades.
FIXED – Strange rotation of the player if taking armor plates immediately after falling from a surface.
FIXED – Frag grenades not always destroying a barricade when detonating close to it.
FIXED – Modifying settings allows removing most ambient textures, resulting in a player advantage.
FIXED – Destroying Bandit’s Shock Wire with a melee strike will reward the player only for the Barbed Wire.
FIXED – Trajectory for Impact and Concussion grenades is not the same.
FIXED – Issues with sticky gadgets, when falling from a destroyed barricade.
FIXED – Players are able to climb onto other operators in order to stand in windows.
FIXED – Players can be killed by melee above the head.
FIXED – Vaulting while crouched and looking up can cause an obstruction of view.
FIXED – Defenders can use a Deployable Shield and a teammate to reach elevated areas of the maps.
FIXED – Players can clip into the wall at EXT Basement Entrance on Hereford Base by strategically placing a claymore.
FIXED – Players can use the drone to see under the stairs at B Laundry Stairs on Oregon.
FIXED – Some weapons are not aligned correctly with the ACOG sight while aiming and sustaining fire.
FIXED – Smoke effect can invert with the player’s view while rappelling.
FIXED – Matchmaking issue that would cause players to be stuck in an open lobby, searching for other players.
FIXED – Two players running side by side may cause issue with teleportation.
FIXED – Grenades sometimes rubberbanding back at the player after tossing them through an open window.
FIXED – Impact grenades bouncing off walls, instead of detonating.
FIXED – Issue with the spectator Support camera becoming stuck in the location of the player death.
FIXED – Rounds and crosshairs are misaligned with the L85A2 when used with various attachments.
FIXED – When a player affected by a flash goes into drone mode, the HUD appears slowly on a fade in.
by CODEX